Play. Fail. Start over.

“I have not failed 700 times. I have not failed once. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.” Thomas Edison

One of the things we learn in our games as kids is that success comes after some failures. This is particularly true for competitive games. Losing in a game as a kid is no big deal, and every time you play, no matter if you win or lose you get better at it. This freedom enables us to explore different approaches to the game and be creative. Then, moving into education, the kids are put into a situation where they are expected to succeed in everything, and failure sticks with them even if they eventually learn from it (e.g. bad marks still weight your average down even if you eventually learned the thing). And then, moving into the workplace, where in many companies failure is taboo. Many companies try to hide their failures, and many company cultures make the individual very uncomfortable with the slightest failure. Few companies openly declare their failures and move on (http://www.yousaytoo.com/google-wave-terminated/356998).

My point in all that is simple – in order to create successful, innovative products the company culture should tolerate failure.

Let me try to explain the above in just one example. Consider an engineer assigned a task to build something. For the first time in history of mankind, he starts with the wrong approach. It might be a poor technology choice, an unforeseen complication or simply some bad design decisions. Halfway through the process, he realizes this, and sees a better way of building the artifact, but he has already “wasted” several months (they are not actually wasted, he gained a lot of insight into the problem area). Now he is faced with two options:

  1. Go back to his boss, explain the situation, explain the pros (better product, cheaper maintenance, etc.) explain the cons (product will be delivered later) and make his case for steering the project into the right direction
  2. Continue on the wrong (ok, at least sub-optimal) path and use the necessary amount of duct tape to deliver a working, but poor product which will drag the organization into a lot of maintenance costs in the long run

There is no universal truth on the above decision. I am not claiming that investing more time for a better product is always the right decision. Sometimes the time to market is just as critical as is quality. Sometimes, the boss is pointy-haired.

Dilbert

But if the organization has a culture in which failure is not tolerated, or at least frowned upon, the boss might never get a chance to pick option one.

Its even worse, since simply the fear of failure stifles innovation. If the designers and engineers don’t even consider failing as an option, they will not explore new areas or take bold unorthodox decisions. But these bold decisions are usually what you need to create an exceptional product.

Successful product design and innovation involves a lot of trial and error, just as games and scientific research do. And while we don’t make a big deal if our kids lose in a competitive game, or if our scientists spend their budget on a dead-end research, we create organizations in which failure is stigmatized.

The best thing you can do if you want your organization to deliver good and innovative products is to create a company culture in which it is OK to fail. In which everyone involved in the process is not afraid to explore alternatives and realizes that great success comes after some failures.

Posted in Play Related | 2 Comments

Playing kills, smoking …not so much

State an obvious truth to any evil corporation and watch them turn red with rightful indignation:

  • No, fast food can be part of a healthy diet.
  • Come on, smoking is good for you. Right, Doc?
  • Bullshit, 30 spoonfulls of sugar in a liter of beverage is in no way related to obesity

The list is long but thankfully, the point is clear with only three.  Of course, the evilest will not disagree – they’ll sue you for defamation. One thing they all agree with?

NO GAMES AT WORK!

Who knows, evil might be right this time. Games can be a time waster and productivity killer (even though research proves otherwise). Even so, they are just like the myriad of other things you can do during your working hours that are institutionalized, like regular breaks for a smoke or a coke (oh, another irony).

The reason games are bad is simple: they are a potential embarrassment to your boss. Your boss comes to you asking about those TPS reports. You tell him you are in a PUG, just before a boss fight. The tank can’t tank, the healer can’t heal, the mage sucks… in short, you ask him to come back another time.

Your boss’ imagination is running wild now. If the rabble starts fighting bosses at work, what happens next?

GAME REVOLUTION?

Let’s take an analogy from a world that is equally unfamiliar to all of us. (Trust me, it is the best kind of analogy).

OK, imagine you are a professional athlete. You and the team have given 110% during that evening’s training session. For 45 minutes straight, you have sweated over minute details that make a lot of difference during an actual game.

Instead of packing, you go to your coach:

“Coach, is it OK if we can have the lights on for another hour. We’d like to play a game … you know, just for fun.”

I imagine your coach will be ecstatic, even if you screw up the genre, i.e. he’s training you football, you decide to play a game of soccer.

Back to reality now: how do we start playing more? Enroll in a junior league?

The answer comes in two parts:

  • You focus on performance, not just doing time in 8 hour chunkcs
  • Your boss’ job shifts to keeping you in the zone, not roleplaying a respect-obsessed, prison guard

About the author: Krasimir Koichev is a Venture Partner at Delgen and Game Producer at Riftforge, an online RPG, played in a browser… at work. Go and sign up for the beta, chances are your boss has been playing for a long time now.

Posted in Attitude, Play Related, Uncategorized | Leave a comment

Mind Control – Get your Tinfoil Hats Now!

I’ve had both positive and negative comments to my speech on Play last month at TEDxBG. While the majority are positive (and this makes me really optimistic!), I’ve had some *really* interesting negative comments. This (pasted below, along with my response), from Dobri Stoilov, has to be one of the most interesting to date.

I can’t actually decide if he’s serious or not, but he did post it on LinkedIn… Can he actually be serious? I think we need a Poll!

Is Dobri Serious?

View Results

Loading ... Loading ...

Here it is:

Dobri’s first comment:

Dobri Stoilov:

TinFoil - Courtesy from: http://www.flickr.com/photos/ncreedplayer/3211396764/sizes/l/in/photostream/

Tin Foil Hat - Mind Control Defense!

Every person on the earth, no mater country, no mater race or nationality plays. Because,

the PLAY is another name of MOVE which is another name of LIVE Someone play with lego blocks other with millions on the stock market, what is the difference? And the whole material is cheap propaganda with false metrics and lack of objectivity. Bulgarian who believe in this words is in wrong way, infected with another social experimental idea with unknown objective.

My initial response:

Steve Keil
Hi Dobri,

Sorry you feel so negative and bitter about my ideas. I’d be happy to debate them with you further. I have a blog at www.playmanifesto.org, where you can write some articles and comments to actually substantiate your position, and I’d be happy to debate with you.
Cheers,
Steve

Dobri’s second comment:

Dobri Stoilov

Hi Steve, sorry for what? I dot have any negative feelings, just have the power of knowledge to recognize that you are trying something, which is not that looks like.

This is just my opinion and there is no any bitter negativism that you are talking about. I was wonder what is your motivations to do that but I’ll not going to write any posts on your blog. I just know that you are using mind trcs, subliminal imgs, false metrics, and general trues about inner and outer world, and I won’t explain this propaganda techniques to you, because you are already familiar with them. You are using the such basic things like play, to inject other messages which are toxic for your target bg people.

My final response:

I Want to Believe, courtesy of: http://www.flickr.com/photos/mat-/2788521440/sizes/z/in/photostream/

I Want to Believe!

Steve Keil
Dobri,
I have some magic aluminum-foil hats that I can sell you cheap! And if you buy *now*, I’ll throw in a absolutely free “I Want To Believe” poster!!!
Cheers,
Steve

Posted in Feedback | Tagged , , , , , , | 7 Comments

Learning English by Playing with It

Language experts tell us that children for the first ten years of their life spend about sixty percent of their conversation time talking to themselves. Take a moment to think back on your own childhood. If you are a woman, perhaps you remember having a tea party with your dolls and other toys. Your dolls and toys were the only invited guests. You spoke for everyone. “Do you want some tea?” You asked. And of course, you answered for your toys, “Yes, we do.” If you are a man, you probably played army or war as a child and you spoke for all the soldiers under your command. We call it “carrying on a conversation” with someone and it’s one of the ways a child learns to do this when he or she is by themselves. The same method will work for you as a language student. You can ask and answer your own   questions and have a conversation with yourself. Most English students here in Bulgaria complain that they have no one to practice the language with and that’s a fact for many. My suggestion is that you learn to talk to yourself in the language, play with it in your head and have fun. That’s the key to learning any language or anything for that matter-FUN. We rarely remember the dull and boring but our minds seem to remember the fun and crazy things easily.

The more serious you make your language studies the harder it will be to learn. Always trying to approach a foreign language in a serious way is antagonistic to the brain and produces a forced attempt to learn. The end result of this approach to learning a language is usually disappointment and a lack of progress.

Children learn faster and easier than adults because they have a lot of fun and they play with the language! In fact, words in the early stages of a child’s life are just another part of this fantastic thing we call PLAY. A friendly, relaxed, playful atmosphere produces more results than a sterile academic classroom approach.

Russ Draper                                                                               American English Bulgaria

Posted in Language, Play Related | Tagged , , , | 2 Comments

A post about Service!

This post may not be directly related to Play, but I do feel it’s indirectly related, and also addresses something that really bothers me: how we deal with bad (and good) service here in Bulgaria… and why we get bad service in the first place (a large part of which, I’ll explain later, is due to lack of a Play ethic!).

I was prompted to write this based on a recent experience a mate of mine had at a hotel (Hotel Medite, in Sandanski. The link is here: http://www.hotelmedite.com/bg), his subsequent post about it on Facebook, and the reaction he got on his post from someone. However, his experience, and how people often respond to bad experiences, is indicative of hundreds of service experiences I’ve personally had in Bulgaria, as well as those friends of mine have had.

To summarize: he wrote a long post about the *terrible* service he received at Hotel Medite (which all but ruined his relaxing vacation); and due to the bad service he was writing a post on FB about the Hotel Medite to warn others from not visiting this particular hotel. It was a great post, and I for one was happy to see people speak out against poor customer treatment (as a side-note, I think we need a forum for this!). However, one Bulgarian friend of his responded with, essentially, the following reply:

“(Bad service) happens, so we should just smile and accept it.”

Well…NO; we shouldn’t! In fact, we should do the opposite – we should fight for good service, and we should complain not just to our mates (as we usually do), but to the management of the establishments that give us poor service – exactly at the moment it happens! Further, we should “vote” with our money (BGN/EUR/etc.): meaning we should refuse to revisit those places that give us bad service (if the managers, given the opportunity, don’t fix the problem), and we should *tell* the managers that if they don’t fix the problem, we will *not* be using their service (or hotel, restaurant, etc.) ever again, and that we *will* tell our friends and colleagues about their crap service, and recommend that nobody use them. This way managers have a choice, and can clearly understand the consequences of their actions. However, it’s also important to know that you have to stick by your decision! If you then return to the same place for future services, there is no incentive for management to improve!

After all: this is OUR hard earned salary we’re spending, and dammit – we *deserve* good service for our money! If I wanted bad service at a restaurant, for example, I could bloody well cook at home!

On the flip side, we should reward good service by telling the management how great our experiences are, and telling our friends about them in turn! My friend who made the long post about Hotel Medite made a *subsequent* post about how *awesome* the little restaurant next door is! It’s called “Restaurant Stoyan Voivoda”, and he mentions the following: “…probably the best service I’ve ever had at any restaurant anywhere!” If I find myself in Sandanski, you can bet that I’ll be happy to take my lunch or dinner at Stoyan’s place!

So, why does bad service usually happen (and how does this relate to Play)? Obviously bad service can arise for many reasons, but some of the most common reasons include:

  • Employees don’t care. They don’t care because they’re not motivated, incentivised, or inspired to care. This is almost *always* the fault of management – they’re poor leaders, they’re uninspiring, and they are treating the employees like disposable resources rather than valued people. They install control mechanisms that take away freedom and impart distrust. They don’t inspire loyalty and a sense of purpose to help customers.
  • A lack of customer focus by the management. In fact, management seem to forget that it’s customers that pay the bills – including their salaries – but it’s the employees that are the face of the company! Employees are usually the first and last impression that a customer has – and if that impression is bad, the *normal* response is to punish the business by failing to return, and by telling others about the poor quality of service or product offered. This results in a spiral of economic doom for the business. Eventually, they need to change… or go out of business.
  • A lack of empowerment by the management to the employees. Why do you think that the Ritz Carlton hotel consistently wins awards for customer service? It’s not magic. It’s because the management of the Ritz *empowers* their employees (which yes, fellow managers, means that you have to actually *trust* your employee… such a novel concept (please note the large amount of irony in this statement))! Ritz Carlton employees are empowered to directly fix a customer complain, on the spot, including spending company money and resources to do so! The result is *not* lavish waste or abuse by the employee, but massive customer happiness, loyalty, and ongoing visits (read: profits). When we don’t empower our employees to make decisions, they feel powerless, and they act (because they are) powerless to solve our customer problems!

The result of the above? Crappy customer service, delivered by employees with a bad “I can’t help you” attitude!

Those of you in the service business – take warning! We *will* start voting you up or down with our money, and we *will* start spreading the word (good or bad) about how we’re treated by you!

Posted in Customer Service, Play Related, Service | Tagged , , , , | 2 Comments

Life is a Play

Great Steve – I totally support – Life is in fact a Big Play, must be “our” Play! And if we don’t play, we are maybe already dead? What is a “play”, though? For me, I take as a definition the wisdom: “Love what you do. Do what you love.”
You mention “professional” players – like sports, art, etc. In fact, there is a business, or “corporate” perception, that you shouldn’t be paid for what you do for “pleasure”. And this is totally wrong, I agree. But the common observation, yet 
Same for our field – making software. It must be fun, not “coding”! Developers are creators, not coders! Or soldiers… I am always astonished by customers demanding 10 Java or C++ developers, or so. My reply usually is – “Where do you want me to put them – central, or left flank in the battle? And where, and who, is the enemy precisely?” What we play is a game, and we develop (or agree) on the rules of the game. The successful “state of play” is “have fun, enjoy, celebrate”. Then it works, even the most annoying project or a customer could be fun. If not – just don’t do it. And this is, according to me, the correct perception and use of “processes” – they are not synonym of the “discipline” and contra-play. We should learn how to refuse the play we don’t like/love too! And last – this can not be imposed, though – it is not managerial trick. Just – play!
George Sharkov

Posted in Uncategorized | Tagged , , | 1 Comment

Optimism and Survival

I’ve been thinking about one’s overall “general” attitude since a reader submitted the “Youth” poem by Ullman. I then remembered reading a study, years (and years!) ago which was tracking cancer survival rates over time for people with positive vs. negative attitudes, which showed a statistically significant survival rate for those people with positive attitudes!

I did a quick search for some recent studies, and in just a few minutes found some of the following links, the first a Mayo clinic long-term study, which found higher mortality in pessimists than in optimists (the link is to a .pdf).

While the connection between mind and body has been debated for a long time (as the Mayo clinic study points out, since the time of Plato, and perhaps before), and certainly I also found some studies that seemed to show no correlation with attitude and recovery rates, two things stand out to me:

  1. While the science isn’t unanimous yet about whether a positive attitude increases recovery rates by statistically significant, there is still a large amount of studies that *do* show that a positive attitude does improve survival rates. On the flip side, there are no studies I found that indicate a positive attitude in an way *decrease* recovery & survival.
  2. Given the above, it seems to me that a positive, optimistic attitude can only help!

I’ll maintain that when we are are Playing, and having fun, we’re promoting a positive attitude – we’re laughing, we’re joking, we’re smiling. We’re approaching problems with a playful attitude – rather than letting the seriousness of a situation drag our mood down, we’re maintaining that optimistic spirit, which can only help to improve the outcomes of any endeavor we undertake!

The studies I mentioned above are here:

  • A fairly comprehensive study from the Mayo clinic (with 19,781 person-years of observation) showing a 19% higher mortality rate for pessimists over optimists:

http://www.mayoclinicproceedings.com/content/75/2/140.full.pdf

  • A recent (2010) study showing lung-cancer survival being longer with positive attitudes over those with negative attitudes:

http://www.sciencedaily.com/releases/2010/03/100303131656.htm

Posted in Research | Tagged , , , , , , | 1 Comment

Youth

Someone just sent me this poem from Samuel Ullman, called “youth”(which I admit, I’d never read before, and I didn’t even know the poet)!

Reading it was reminiscent of the point I made on “Neotany” – the retention, in adults, of juvenile traits. Humans are designed to Play from birth through death – Play isn’t the exclusive domain of the young; just like “youth” isn’t necessarily determined by our physical age.

If we stop Playing, we start dying…

“Youth is not a time of life; it is a state of mind; it is not a matter of rosy cheeks, red lips and supple knees; it is a matter of the will, a quality of the imagination, a vigor of the emotions; it is the freshness of the deep springs of life.

Youth means a temperamental predominance of courage over timidity of the appetite, for adventure over the love of ease. This often exists in a man of sixty more than a body of twenty. Nobody grows old merely by a number of years. We grow old by deserting our ideals.

Years may wrinkle the skin, but to give up enthusiasm wrinkles the soul. Worry, fear, self-distrust bows the heart and turns the spirit back to dust.

Whether sixty or sixteen, there is in every human being’s heart the lure of wonder, the unfailing child-like appetite of what’s next, and the joy of the game of living. In the center of your heart and my heart there is a wireless station; so long as it receives messages of beauty, hope, cheer, courage and power from men and from the Infinite, so long are you young.

When the aerials are down, and your spirit is covered with snows of cynicism and the ice of pessimism, then you are grown old, even at twenty, but as long as your aerials are up, to catch the waves of optimism, there is hope you may die young at eighty.”

Posted in Attitude, Play Related | Tagged , , , , | 3 Comments

Notes on the Play-Blog!

Write now, if you want to register and contribute the default registration is “contributor” – which means you can write and submit posts. I’m still figuring out wordpress, and the best way to provide posting and auhoring, so am open to ideas!

For example, I’m considering that it might be better to have the default being “author” – meaning everyone can post without any moderation by the admin. My only concern is if some people are being really silly with the posts…   :S

Posted in Uncategorized | 2 Comments

Viva La Revolución!!

This is the new blog site for Play Manifesto!

The goal of playmanifesto.org is to change the way we think and behave in our lives, schools, and workplaces by valuing, integrating, and celebrating Play.

It’s a difficult, but amazingly important goal. We’re facing 50 (or more) years of resistance to change. People cling to management and social theories that are better suited for (or even which originated during) the Industrial Revolution, rather than for living in today’s globalized world. We struggle with change: we’ve been indoctrinated into these antiquated and backward ways of thinking, into believing that life, education, and business need to be serious!

And we’ve lived our life around the results of these beliefs. We’ve acted serious, we’ve gone to school and memorized what we were told to memorize. We go to work and act serious. But what we’ve forgotten is that we were meant to Play! Play is a birthright: selected by evolution throughout the history of humanity. Humans were *meant* to play, and not just as juveniles, but as adults as well. Play provides lifelong benefits which have been proven through both scientific and social research. By devaluing Play we’re handicapping ourselves from living with fulfillment, mastery, and a sense of purpose.

We need to change – our old ideas are wrong. If our ideas were correct, if the old ways of thinking and behaving were good, we wouldn’t be *last* in Europe on most survey’s and indicators. Rather, we would be fabulously happy and successful as a society. But we’re not… but we deserve to be! We owe it to ourselves, our friends, and our families to improve the way we operate personally, socially, and in our business environment.

Play Manifesto is a spark of revolution – a “Play Catalyst” – to help smash the barriers to change and overcome our internal resistance to change. To reprogram our minds and beliefs from the old ways of thinking we often need proof and support. Playmanifesto.org is a platform for sharing ideas and success stories about integrating and valuing Play. For spreading the benefits of Play, and how integrating Play into our thoughts and actions at school and work actually *improves* productivity, rather than decreasing productivity.

Share your ideas and concerns. Ask questions. Share your successes and your challenges. Only together, as a group – a social voice – can we transform Bulgaria for the better.

Peace & Play, Steve

Posted in Uncategorized | 1 Comment